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04/01/2018 · In this test, the giant devil creature is being captured in real time mimicking every movement the person in VR is making. With UE4 physics enabled, the gigantic creature is able to kick the cube back and forth with the. Hi all, I was trying to create a mixed reality setup in Unreal Engine 4 using the HTC Vive Tracker to track the real world camera. But I stumpled upon a problem, which I wasn't able to solve by myself.

There are a few different blogs/articles out there on how to do this. Once you've got a VRPN server broadcasting the tracker info then UE4 should be able to connect with it. Then you'd just set up a config file that has a node using your tracker and a camera attached to that node. 06/04/2017 · Hi all, Ive received two Vive Trackers Development Kit and Ive been experimenting during the weekend. I made a video showing how to do the SteamVR setup and how to integrate the Trackers inside the Unreal Engine 4. I also created a setup very similar to.

I am using Vive Trackers and Vive HMD in my Project. First Problem is, that there is no unique Identification of the Trackers with 'Get Valid Tracked Device IDs'. They are currently listed under 'Other' I think, but it would be nice to have them listed as their own Device Type. Since even Lighthouses sometimes show up in this Category. Hi all, I've already posted on the Vive subreddit, but since this is also related to the Unreal Engine integration here is a video showing how to setup the Vive trackers with SteamVR and how to setup the Blueprint in UE4. I have had success using the POGO pins on the Vive Tracker but I have not found a way to use the trigger axis yet. The TriggerAxis event returns only 0 and. Are any of the pogo pins on the Vive tracker supported now or planned to be supported by Unreal Engine? Looking for the four input pins, trigger, grip, menu, and trackpad. As well as the output pin 1.

19/07/2018 · All vive trackers now generate the same events and devs can't separate input from first and second tracker. Unreal supports - in theory - 11 trackers, developers I know use up to 8 some probably more, I don't know, but there is no separate input from trackers at all. 09/04/2017 · Yeah, i think it's not using the late update code the motion controller component does. I think the main issue is that at least the version I'm on, 4.14 is using an older open vr library that doesn't have the enum for tracked devices in it. 9huvlrq &rqwuro 9huvlrq 1xpehu 9huvlrq 'dwh 9huvlrq 5hdvrq,qlwldo yhuvlrq 8vh fdvh lpdjh uhylvhg 3rjr slq uhduudqjhg.

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